LDR tone-mapping and how to do it properly
November 13, 2007
I’m a huge fan of post-processing in games. It seems that no matter what I’m writing, I can’t resist the temptation to install an over-the-top bloom effect and some tone-mapping. And that’s me being conservative. The great thing about tone-mapping is that you can throw it on the end of just about any rendering pipeline [...]
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