Compatible X-file HLSL-based vertex-blending with D3DX

November 9, 2007

On the whole, D3DX does a great job of making our lives easier, us Direct3D 9 programmers. But one topic that has generated a lot of confusion yet very little documentation is the correct usage of the BLENDINDICES shader semantic. If you’re having trouble getting your CPU and GPU to communicate blend-indices correctly, the first [...]

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